This is a write up that I created for my students, it will cover how to import in static meshes and skeletal meshes into UDK and how to set up everything to animate for a final render.
We will also learn how to render out the frames from UDK as BMP files so they can be brought into an authoring tool like After Effects for further editing.
Here are the topics that will be covered:
Table Of Contents
(Click on the links above to load directly into your web browser)